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PRODUCT DESIGN (UI / UX) COURSE

Start your product journey with our product design course. Prepare for a career in the high-growth field of UX design, no experience or degree required. With real-world tools and techniques, we teach you how to convert ideas or business requirements into prototypes.

OVERVIEW

Start your product journey with our Product Design course. From knowing the problem that you are solving to understanding the customer journey, learn how to convert your ideas or business requirements into prototypes while focusing on user experience and implementation of digital methodologies.

WHAT TO EXPECT

You'll learn how to complete the design process from beginning to end. During the course, you will create designs on paper and in digital design while focusing on user requirements, coming up with ideas for design solutions and creating wireframes, mockups, and prototypes using real-world tools like Figma, Axure, Adobe XD and Sketch.

PREREQUISITES

None! Whether you're completely new to UI/UX or have had some exposure, our Product Design is the right course for you to start your product journey. On the hardware side, you'll need a PC or a Mac with a good internet connection that supports Zooms and access to tools like Figma, Adobe XD, Sketch, Axure; even a trial should be ok!

COST AND SCHEDULE

The cost of the course is £499. It is taught over a period of 5 days with 2 hours sessions each day (Monday to Friday), totalling 10 hours of actual one-on-one zoom sessions, plus 10 hours of homework/assignments. There are three batches (Morning, Afternoon and Evening batch) that start every week. We also offer special weekend batches. To check the next available batch, contact us now.

WHAT YOU’LL LEARN

INTRODUCTION TO UX DESIGN AND USER RESEARCH

  • Get acquainted with the course and expectations.

  • Discuss the discipline of UX design and the design process.

  • Explain why user research is essential in the UX design process.

  • Describe various user research methods.

  • Determine when user interviews are beneficial to the design process.

  • Practice conducting user interviews and writing problem statements.

SKETCHING, MAPS AND FLOWS

  • Explain the purpose of ideation and sketching in the UX process.

  • Use “How might we...” statements to shift from identifying problems to ideating solutions.

  • Apply sketching conventions to effectively communicate a user interface.

  • Practice techniques to rapidly sketch and provide peer-to-peer critique.

  • Conduct a task analysis.

  • Explain the value of storyboards, journey maps, and user flows in the UX process.

  • Practice documenting and creating user flows based on relevant scenarios.

WIREFRAMES AND PROTOTYPES

  • Connect user flows to wireframes using wire flows.

  • Explain what wireframes are and why they’re useful in the design process.

  • Determine which wireframe fidelity to make based on a scenario.

  • Identify the types and qualities of navigation that drive a strong user experience.

  • Explain the purpose prototypes serve in the design process.

  • Connect digital wireframes to create an interactive prototype.

USABILITY TESTING

  • Explain the purpose of usability testing.

  • Practice planning and conducting a usability test.

  • Discuss how to analyze test findings and generate a usability report.

  • Determine the appropriate research method and deliverable based on audience and time available.

  • Conduct additional usability tests to improve a prototype.

  • Practice analyzing and reporting test results.

VISUAL DESIGN AND CRITIQUE

  • Explain how visual design impacts the user experience.

  • Identify key visual elements for improving a layout.

  • Apply visual design tools such as typography, color, and imagery to wireframes and prototypes.

  • Explain why critiques are beneficial to the design process.

  • Apply best practices for giving and receiving feedback during a critique.

  • Participate in a retrospective.

YOUR PORTFOLIO AND CAREER

  • Describe what portfolios are and their purpose in the industry.

  • Outline a case study to support a portfolio.

  • Determine the audience and usability of a UX portfolio.

  • Discuss portfolio site-builder and hosting options.

  • Practice gathering and creating components for a style guide.

JOIN THE NEXT AVAILABLE BATCH

Our courses are taught over a period of 10 hours with 2 hours session for 5 days (Monday to Friday) or over the weekend with 2 x 5 hours session (Saturday and Sunday).

Preferred Class Timing

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